Sports Biomechanics applied to Volleyball with the STEAM approach
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Abstract
Introduction: This research addresses the study of movement in physical activity, specifically volleyball, through biomechanics using a STEAM approach, integrating science, technology, engineering, mathematics, and the arts.
Objective: To analyze the blocking technique in volleyball among 11- to 12-year-olds at the Luis Pérez Lozano Secondary School in Cienfuegos, using STEAM tools, particularly the LongoMatch software.
Materials and methods: Methods such as historical-logical, analytical-synthetic, inductive-deductive, document analysis, and a survey were employed.
Results: The simultaneous application of tools from this approach connects new information and communication technologies with biotechnology, movement simulators, software, robotics, and artistic expressions that represent the movement in this biomechanical study. Conclusions: In the analysis of human movement, the methods employed depend on the subject matter studied. STEAM tools can be used individually or collectively to understand the movements performed in Physical Education classes. In particular, the LongoMatch software is a tool to facilitate the analysis and improvement of volleyball performance within the framework of Sport for All for 11- to 12-year-old students at the Luis Pérez Lozano Secondary School in Cienfuegos. A fundamental connection for research practice is to link the situations inherent in sports with the realities of second-year Physical Culture and Sports students in the Sports Biomechanics course, so that their experiences contribute to the acquisition of knowledge.
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References
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